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Old blender 2.79
Old blender 2.79








old blender 2.79

Now all I need is an abstraction layer to make my AMD Terasacale GPU micro-arch Radeon 7650M(Rebrand) GPU on my laptop think it’s a GCN(later than GCN 1.0/Gen 1) based GPU because the Blender folks do anot so good job of listing just what AMD GPU micro-archs work under blender 2.79. Now? Just drag in one node and hook up the correct textures and colors, like the ones that are generated in Substance or Quixxel. If I don’t copy/paste from an existing material, it takes about 15-20 minutes of my time to wire together diffuse nodes, glossy nodes, Fresnel nodes, and so forth such that I can attach metal, bump, and so forth to it. I’ve done PBR materials in Cycles before, and it’s a bit of a pain to set up.

old blender 2.79

Third is a shadow catcher object for Cycles, which lets you render off translucent shadows onto dummy objects and composite them later (in Photoshop, After Effects, or Blender’s video editor).įourth, and most interesting to me, is their new PBR shader. This was available as a user mod for a while, but you needed to manually install it. Second, Filmic Color Management is now included by default, which can represent a much wider dynamic range. First, Cycles now has a denoise filter, which reduces speckles and thus should let you get away with fewer samples. I'm usually in the 100-1000 range.įor the rest of us, there are four improvements that I would consider major. While those with NVIDIA GPUs will keep using the latter compute API, users of recent AMD GPUs can now (on Windows and Linux - macOS requires a driver update) harness their graphics cards for higher performance.ġ0 samples is actually very low. Their main rendering engine, Cycles, has now reached feature-parity on OpenCL and CUDA. The latest version of Blender, 2.79, makes a few significant changes, especially for users with AMD GPUs.










Old blender 2.79